#import "SimpleAudioEngine.h"

typedef enum {
    Stage1Tag=0,
    Stage2Tag,
    Stage3Tag,
    Stage4Tag,
    Stage5Tag,
    UITag,
    GridTag,
}GameLayer;

typedef enum{
	Menu = 8,
	Stage1,
	Stage2,
	Stage3,
    Stage4,
    Stage5,
    Stage6,
	StageMAX,
} StageScenes;

typedef enum {
    TV_Mask = 16,
    Sunny,
    Cloudy,
    Rainy,
    RainyHard,
}Weather;

typedef enum{
    RestartBtnTag = 21,
    PauseBtnTag,
    MoneyBtnTag,
    LifeBtnTag,
    WeaponColumnTag,
} UIBtnTags;

typedef enum {
    ResumeTag = 26,
    MainMenuTag,
    StageTag,
    HelpTag,
}PauseLayerTag;

typedef enum {
    TubeVertical = 2400,
    TubeHorizontal = 1300,
    TubeUpToRight = 2300,
    TubeUpToLeft = 1200,
    TubeRightToDown = 3400,
    TubeLeftToDown = 1400,
    BucketSmall = 1234,
    BucketMiddle = 2234,
    BucketBig = 3234,
}Weapon;

typedef enum {
    MaskTubeVertical = 30,
    MaskTubeHorizontal,
    MaskTubeUpToRight,
    MaskTubeUpToLeft,
    MaskTubeRightToDown,
    MaskTubeLeftToDown,
    MaskBucketSmall,
    MaskBucketMiddle,
    MaskBucketBig,
}WeaponMask;